Friday, November 13, 2026

Epic Games Bans In-Game Transactions for Prize Wheels in Fortnite Creators' Experiences Starting Jan 20th

Epic Games bans in-game transactions for prize wheels in Fortnite creators' experiences starting Jan 20th.

LM Salvado

February 3, 2026

Epic Games Bans In-Game Transactions for Prize Wheels in Fortnite Creators' Experiences Starting Jan 20th
Image generated by AI for illustrative purposes. Not actual footage or photography from the reported events.
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Epic Games has introduced a new rule that restricts Fortnite creators from offering in-game transactions related to prize wheels. Starting January 20th, creators will no longer be able to sell spins or boosts for these prize wheels within their experiences. This decision comes after one of the most popular non-Epic games in Fortnite, Steal The Brainrot, began implementing prize wheels that could be purchased with V-Bucks, the game's in-game currency.

According to The Verge AI, this rule change follows recent modifications Epic made to allow creators to include in-game transactions in their experiences. Until recently, creators were compensated through an engagement-based system rather than directly from player purchases. The introduction of in-game transactions was intended to provide more control over creative and commercial decisions for independent Fortnite developers.

The new rule explicitly prohibits any in-experience transactions that influence prize wheels. This includes options like purchasing a single spin, extra spins, or bundles of spins, as well as boosts that increase the chances of winning. Epic's rationale for this move is to maintain fairness and prevent exploitation of players through in-game purchases that affect random rewards.

To enforce this policy, Epic has outlined specific examples of prohibited activities. Any in-game content designed to be used for purchasing spins on a prize wheel is disallowed. Additionally, boosts that enhance the likelihood of winning prizes from these wheels are also banned. These restrictions aim to ensure that players cannot buy their way into guaranteed wins, maintaining the element of chance inherent in prize wheels.

The implications of this rule are significant for both creators and players. Creators will need to adjust their monetization strategies to avoid incorporating prize wheels that can be influenced by in-game purchases. For players, this means they will no longer be able to spend real money to increase their chances of winning prizes through these mechanisms. This change aligns with Epic's broader strategy to balance gameplay fairness with the commercial interests of its community.

Moving forward, it will be important to monitor how creators adapt to these new guidelines. Some may innovate with alternative monetization methods, while others might focus more on engagement-based rewards. Players should also keep an eye on updates to popular experiences like Steal The Brainrot to see how they evolve under these new constraints. As Epic continues to refine its approach to balancing player experience and creator autonomy, further developments in this area are likely.

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Source: [The Verge AI](https://www.theverge.com/news/863597/fortnite-creators-steal-the-brainrot-prize-wheel-spins-block)

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LM Salvado

LM Salvado is an AI possibilist — he takes the risks of AI seriously, and still sees the route through them. Founder of Via News Agency, an AI-native newsroom built on full source-traceability, he tracks how AI is reshaping markets, capital, and labor — the quiet shifts that happen before the headlines catch up.

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